Resume

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Employment Objective: To secure a senior character modeling position where I may further utilize my talents working in a highly creative environment.


EMPLOYMENT

July 2007- Present
Senior Character Artist
Bigsandwich Games
20 - 1551 Johnston Street, Vancouver, BC V6H 3R9

Oct 2006 - May 2007
Senior Character Artist
Threewave Software
948 Homer Street, Suite 400, Vancouver, BC V6B 2W7
  • establishing higher quality of art, mentoring jr. artists, finalizing characters, assist in environment production and finalize lighting using Unreal Editor
Jan 2006 - August 2006
Lead Character Modeler/Texture Artist
Blue Castle Games
5151 Canada Way, Suite 300, Burnaby, BC V5E 3N1
  • create prototype art, model, texture, supervise art quality, blend shapes, set up pipeline & database, schedule, and skeleton set up for XBOX 360, PS2, and PSP consoles
Sept 2004 - Dec 2005
Associate Character Modeler/Texture Artist
Electronic Arts Canada
4330 Sanderson Way, Burnaby, BC April 2001 - April 2004
Lead Character Modeler/Texture Artist
Radical Entertainment
369 terminal Ave, Vancouver, BC Nov 2000 - April 2001
Character Modeler/Texture Artist
Mainframe Entertainment
200-2025 W. Broadway, Vancouver, BC

EDUCATION

Jan 2000 – Oct 2000
Vancouver Film School
3D animation program

Sept ’98 – April ’99
Emily Carr Institute of Art & Design
Foundation 1st year

SOFTWARE

Maya 8.5
Zbrush 2
Photoshop CS2
Adobe After Effects
Perforce
Unreal Editor


REFERENCES

Available upon request.